Sync

#160 May 2026

160. Arc<T> — Atomic Reference Counting for Threads, Plus Mutex and RwLock

Rc<T> gave us shared ownership inside one thread. The moment you thread::spawn it, the compiler refuses. Arc<T> is the same shape with an atomic counter: same clone-the-pointer ergonomics, but Send + Sync and safe to share between threads — and the building block under almost every concurrent pattern in Rust.

The pain: Rc stops at the thread boundary

Rc’s counter is a plain usize. Two threads incrementing it at the same time could read, write, and lose updates — and a lost increment would free a still-referenced allocation. So Rc<T> is deliberately !Send, and the compiler stops you before you can try:

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use std::rc::Rc;
use std::thread;

let cfg = Rc::new(String::from("app"));
thread::spawn(move || println!("{cfg}"));
// error[E0277]: `Rc<String>` cannot be sent between threads safely

Arc<T>: same API, atomic counter

Arc is Rc’s sibling with an atomic strong-count. Same new, same clone, same Deref<Target = T>, same “read-only through the pointer.” The cost is a fetch_add on every clone and a fetch_sub on every drop — measurable in tight benchmarks, free everywhere else:

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use std::sync::Arc;
use std::thread;

let shared = Arc::new(vec![1, 2, 3, 4, 5]);

let mut handles = vec![];
for i in 0..3 {
    let view = Arc::clone(&shared);
    handles.push(thread::spawn(move || {
        let sum: i32 = view.iter().sum();
        (i, sum)
    }));
}

let results: Vec<_> = handles.into_iter().map(|h| h.join().unwrap()).collect();
assert_eq!(results.len(), 3);
assert!(results.iter().all(|(_, s)| *s == 15));

Every spawned thread gets its own Arc clone, bumps the strong-count on the way in, and decrements on the way out. The Vec is dropped exactly once — when the last thread (or the main one) lets go of the final clone.

The Arc::clone(&x) convention is even more important here than for Rc: at a glance you want to know that the closure captured a counter bump, not a 200MB deep copy of the value inside.

Read-only is still the default — wrap for mutation

Just like Rc, you only get &T through an Arc<T>:

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use std::sync::Arc;
let a = Arc::new(String::from("app"));
let b = Arc::clone(&a);
a.push_str("-prod");
// error: cannot borrow data in an `Arc` as mutable

That’s the right default — two threads with &mut to the same value would be an instant data race. To mutate, you compose Arc with a lock. The wrapper choice mirrors the morning’s tradeoff: RefCell would have given us runtime borrow checking on one thread; across threads we need synchronization the OS understands.

Arc<Mutex<T>>: the workhorse of shared mutable state

Pair an Arc with a Mutex and you get the most common concurrent pattern in Rust: many threads, one allocation, exclusive write access at a time.

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use std::sync::{Arc, Mutex};
use std::thread;

let counter = Arc::new(Mutex::new(0_u64));

let mut handles = vec![];
for _ in 0..8 {
    let c = Arc::clone(&counter);
    handles.push(thread::spawn(move || {
        for _ in 0..1_000 {
            *c.lock().unwrap() += 1;
        }
    }));
}
for h in handles { h.join().unwrap(); }

assert_eq!(*counter.lock().unwrap(), 8_000);

The Arc is what each thread owns; the Mutex is what makes the increment safe. Drop either half and the code doesn’t compile: without the Arc, the Mutex can’t be moved into eight closures at once; without the Mutex, you can’t get &mut u64 from &Mutex<u64> at all.

Arc<RwLock<T>>: when reads dominate

When the value is read far more often than it’s written — a config, a cache, a routing table — swap the Mutex for an RwLock. Many readers can hold a shared lock at the same time; writers still take it exclusively.

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use std::sync::{Arc, RwLock};
use std::thread;

let config = Arc::new(RwLock::new(String::from("v1")));

let mut readers = vec![];
for _ in 0..4 {
    let c = Arc::clone(&config);
    readers.push(thread::spawn(move || {
        let g = c.read().unwrap();
        g.len()
    }));
}

{
    let mut w = config.write().unwrap();
    *w = String::from("v2-prod");
}

let lens: Vec<_> = readers.into_iter().map(|h| h.join().unwrap()).collect();
assert!(lens.iter().all(|&n| n == 2 || n == 7));
assert_eq!(*config.read().unwrap(), "v2-prod");

Arc<Mutex<T>> vs Arc<RwLock<T>> is one of those daily judgment calls: if write contention is high, Mutex is often faster because RwLock has more bookkeeping; if reads are ≥10× writes, RwLock lets the readers actually run in parallel.

The catch: Arc<T> doesn’t make T thread-safe

Arc::new(x) only requires T: Sync to be Send. If you wrap a Cell<u32> (which is !Sync) in an Arc, the type system catches you trying to share it across threads — there’s no magic; the wrappers compose because their Send/Sync bounds compose.

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use std::sync::Arc;
use std::cell::Cell;
use std::thread;

let a = Arc::new(Cell::new(0));
let b = Arc::clone(&a);
thread::spawn(move || b.set(1));
// error: `Cell<i32>` cannot be shared between threads safely

That’s why Arc<Mutex<T>> and Arc<RwLock<T>> are the workhorses: the inner type provides the Sync, the Arc provides the Send.

When not to reach for Arc

Arc is the right tool for genuine shared ownership across threads, but it isn’t the only way to move data across one. If a thread just needs to borrow something for a bounded scope, scoped threads let you hand out plain &T without an Arc clone at all. If a value only needs to move from producer to consumer, an mpsc channel transfers ownership directly. Use Arc when more than one thread genuinely owns the same allocation at the same time — not as the default smart pointer for “I have a value and threads.”

#158 May 2026

158. OnceLock<T> and LazyLock<T, F> — The std Replacements for lazy_static!

This morning’s Atomic* handled “many threads, one scalar.” For “many threads, one value — computed once, then read forever” the std answer is two types: LazyLock<T, F> when you can name the initializer up front, OnceLock<T> when you only learn the value at runtime. Both make the old lazy_static! macro and the once_cell crate redundant.

The bad old days: lazy_static!

Until Rust 1.80 (mid-2024), a thread-safe lazy global meant a macro from a crate:

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// Cargo.toml: lazy_static = "1"
use lazy_static::lazy_static;
use std::collections::HashMap;

lazy_static! {
    static ref COUNTRIES: HashMap<&'static str, &'static str> = {
        let mut m = HashMap::new();
        m.insert("fr", "France");
        m.insert("de", "Germany");
        m
    };
}

fn main() {
    assert_eq!(COUNTRIES.get("fr"), Some(&"France"));
}

It worked, but it pulled in a dependency, used macro magic to fake a static, and gave you a custom Deref wrapper instead of a normal type. Every dependency in your tree that wanted a lazy global was either pulling in lazy_static or the more modern once_cell crate.

The std way: LazyLock<T, F>

Stabilized in Rust 1.80, LazyLock is a normal type — no macro, no Deref trickery, just a static like any other:

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use std::collections::HashMap;
use std::sync::LazyLock;

static COUNTRIES: LazyLock<HashMap<&'static str, &'static str>> = LazyLock::new(|| {
    let mut m = HashMap::new();
    m.insert("fr", "France");
    m.insert("de", "Germany");
    m
});

assert_eq!(COUNTRIES.get("fr"), Some(&"France"));

The closure runs the first time anything touches COUNTRIES, exactly once, and every thread that races to be that “first” gets the same value back. If two threads arrive together, one wins the init and the other blocks until it’s done — same contract lazy_static! always had, now in std.

When the initializer isn’t known at compile time: OnceLock<T>

LazyLock is great when you can write the initializer as a const fn-friendly closure. But what about config you only know after main() starts — a CLI flag, an env var, a parsed file? Stuffing that into a closure means either re-reading the env var at first use or capturing values you don’t have yet at static time. That’s OnceLock<T>’s job:

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use std::sync::OnceLock;

static GREETING: OnceLock<String> = OnceLock::new();

fn init_from_args(name: &str) {
    GREETING.set(format!("hello, {name}")).ok();   // ok() = ignore "already set"
}

fn greeting() -> &'static str {
    GREETING.get().map(String::as_str).unwrap_or("hello, world")
}

init_from_args("ferris");
assert_eq!(greeting(), "hello, ferris");

set returns Err(value) if someone beat you to it — handy when multiple call sites might initialize and you want the first one to win without panicking.

The convenience method: get_or_init

The “check if set, init if not” dance is so common that OnceLock ships it as one call:

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use std::sync::OnceLock;

fn config() -> &'static String {
    static CFG: OnceLock<String> = OnceLock::new();
    CFG.get_or_init(|| std::env::var("APP_CFG").unwrap_or_else(|_| "default".into()))
}

assert!(!config().is_empty());
assert_eq!(config(), config());    // same &'static str on every call

This is what most “lazy global computed from runtime data” code actually wants. Functions can own their own OnceLock as a function-local static — no need to pollute the module namespace.

Which one when

You haveReach for
A closure that needs no runtime inputLazyLock<T, F>
A value you’ll set later (from main, a builder, a DI container)OnceLock<T> with set
Per-function memoization of an expensive computationOnceLock<T> with get_or_init
Single-threaded version of the aboveLazyCell / OnceCell

LazyLock is the closer match to lazy_static!. OnceLock is the closer match to manual Mutex<Option<T>> patterns where you wanted “set once, read many.”

The trait bounds, briefly

Because these are Sync and live in a static, the contained T must be Send + Sync. The initializer closure for LazyLock must be Send. You won’t notice for String, HashMap, Vec, Arc<…> — but if you try to stuff an Rc<T> in there the compiler will (correctly) yell. The single-threaded versions, LazyCell and OnceCell, have no such bound — that’s the whole reason both pairs exist.

What you can finally delete

If a crate in your tree still has lazy_static = "1" or once_cell = "1" in its Cargo.toml, and your MSRV is 1.80 or newer, the migration is mechanical:

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// before
lazy_static! { static ref X: T = init(); }
// after
static X: LazyLock<T> = LazyLock::new(init);
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// before
use once_cell::sync::OnceCell;
static X: OnceCell<T> = OnceCell::new();
// after
use std::sync::OnceLock;
static X: OnceLock<T> = OnceLock::new();

One fewer dependency, one less macro in the expansion, and the type that shows up in error messages is just LazyLock<T> — not some crate-private deref wrapper. Tomorrow’s bite picks up the thread on Arc<T> — what to reach for when “one global value” isn’t enough and you need shared ownership across threads.

157. Atomic* — The Thread-Safe Cell for Scalars

A Cell<T> lets a single thread mutate through &selfget/set instead of &mut. The atomic types in std::sync::atomic are the same shape, just Sync: a counter, flag, or pointer many threads can poke at without a Mutex, no lock acquisition, no guard, no panic on contention.

The pain: Mutex<u64> for a single counter

A request counter shared across worker threads is the textbook reach-for-Arc<Mutex<_>> case — and the textbook overkill:

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use std::sync::{Arc, Mutex};
use std::thread;

let hits = Arc::new(Mutex::new(0u64));
let mut handles = Vec::new();

for _ in 0..8 {
    let h = Arc::clone(&hits);
    handles.push(thread::spawn(move || {
        for _ in 0..1000 {
            let mut g = h.lock().unwrap();   // lock, increment, unlock — 1000 times
            *g += 1;
        }
    }));
}
for h in handles { h.join().unwrap(); }
assert_eq!(*hits.lock().unwrap(), 8_000);

Eight threads contending on a lock for an n += 1 is a lot of ceremony to add one to an integer. The CPU has a single instruction for this. Rust exposes it.

The fix: AtomicU64 (or AtomicUsize, AtomicBool, …)

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use std::sync::Arc;
use std::sync::atomic::{AtomicU64, Ordering};
use std::thread;

let hits = Arc::new(AtomicU64::new(0));
let mut handles = Vec::new();

for _ in 0..8 {
    let h = Arc::clone(&hits);
    handles.push(thread::spawn(move || {
        for _ in 0..1000 {
            h.fetch_add(1, Ordering::Relaxed);   // one instruction, no lock
        }
    }));
}
for h in handles { h.join().unwrap(); }
assert_eq!(hits.load(Ordering::Relaxed), 8_000);

No lock(), no guard, no unwrap. fetch_add is a single read-modify-write — on x86 it’s literally lock xadd. The Arc is still there because the threads need shared ownership, but the interior is lock-free.

The API is just Cell’s API, with orderings

Every atomic has the same small surface:

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use std::sync::atomic::{AtomicUsize, Ordering};

let n = AtomicUsize::new(7);

// like Cell::get / Cell::set
let v = n.load(Ordering::Relaxed);     assert_eq!(v, 7);
n.store(42, Ordering::Relaxed);
assert_eq!(n.load(Ordering::Relaxed), 42);

// like Cell::replace
let old = n.swap(100, Ordering::Relaxed);
assert_eq!(old, 42);
assert_eq!(n.load(Ordering::Relaxed), 100);

Notice what’s missing: there is no &mut T anywhere. You never borrow the inside. You read out a copy or write one in. That’s why this works across threads at all — there’s nothing to alias.

Read-modify-write: the real reason atomics exist

The fetch_* family is where atomics earn their keep. Each is a single uninterruptible round-trip:

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use std::sync::atomic::{AtomicI32, Ordering};

let n = AtomicI32::new(10);

assert_eq!(n.fetch_add(5, Ordering::Relaxed), 10);  // returns old
assert_eq!(n.load(Ordering::Relaxed), 15);

assert_eq!(n.fetch_sub(3, Ordering::Relaxed), 15);
assert_eq!(n.fetch_or(0b1000, Ordering::Relaxed), 12);
assert_eq!(n.fetch_and(0b1100, Ordering::Relaxed), 0b1100);
assert_eq!(n.load(Ordering::Relaxed), 0b1100);

fetch_add, fetch_sub, fetch_or, fetch_and, fetch_xor, fetch_min, fetch_max — each one returns the value before the operation. That “before” is what makes them composable: you know exactly which thread did the increment that took you from 999 to 1000.

For anything more complex than a single op (clamp, toggle a state machine, transform), reach for update instead of hand-rolling a compare_exchange loop.

AtomicBool: the flag that doesn’t need a Mutex

The most common “I just want one bit” case:

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use std::sync::atomic::{AtomicBool, Ordering};

let stop = AtomicBool::new(false);

// thread A
stop.store(true, Ordering::Release);

// thread B's hot loop
if stop.load(Ordering::Acquire) {
    // shut down
}
# assert!(stop.load(Ordering::Acquire));

Release on the writer + Acquire on the reader pairs everything written before the store with everything read after the load — the standard cancellation-flag pattern. Relaxed would be fine if stop is the only thing the two threads share; use Acquire/Release when the flag is gating other writes.

The full menu

std::sync::atomic ships an atomic for every primitive size:

TypeNotes
AtomicBoolLock-free flags
AtomicU8 / U16 / U32 / U64 / UsizeUnsigned counters, bitmasks
AtomicI8 / I16 / I32 / I64 / IsizeSigned deltas
AtomicPtr<T>Raw *mut T, for hand-rolled lock-free structures

Not every target supports every width lock-free (32-bit ARM lacks 64-bit CAS, for example). cfg(target_has_atomic = "64") lets you gate code that requires it. On modern x86_64 and aarch64, all of the above are lock-free.

What you give up vs Mutex<T>

Atomics work only on values the CPU already knows how to swap in one instruction. The moment you need to atomically update two fields together — a counter and a timestamp, say — you’re back to Mutex<T>. There is no AtomicStruct. You can’t fetch_push a Vec.

The other thing you give up is loud failure. A Mutex poisoned by a panic returns an Err; a deadlock blocks forever and shows up in a stack dump. An atomic happily does the wrong thing forever if you pick the wrong Ordering — the bug manifests as a flaky test under heavy load on a weakly-ordered CPU, and not at all on your laptop. Use SeqCst when in doubt; reach for Relaxed/Acquire/Release only when you can name what’s being synchronized with what.

When to reach for atomics

Counters, flags, generation numbers, fetch_add-style ID allocators, the “is this initialized yet” bit. Anything where the value fits in a register and the only operation is read / write / one-shot RMW.

Anything fatter — a config map, a parsed AST, a connection pool — wants a Mutex<T> or RwLock<T> wrapped in an Arc. And for the “compute once, then read forever” case across threads, there’s a purpose-built tool — that’s this afternoon’s bite.

#156 May 2026

156. RwLock<T> — Many Readers OR One Writer, When Reads Dominate

This morning’s Mutex<T> treats every caller the same: one at a time, no matter what they’re doing. If ninety-nine of them only want to read, that’s ninety-nine threads serialized behind a lock they didn’t need. RwLock<T> splits the door in two — many readers OR one writer — so read-heavy workloads actually fan out.

The pain: Mutex serializes readers too

A Mutex doesn’t know or care whether you’re going to mutate. Two threads that just want to peek at a config still queue up:

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use std::sync::{Arc, Mutex};
use std::thread;

let config = Arc::new(Mutex::new(vec!["a", "b", "c"]));
let mut handles = Vec::new();

for _ in 0..8 {
    let c = Arc::clone(&config);
    handles.push(thread::spawn(move || {
        let g = c.lock().unwrap();        // all 8 threads serialize here
        g.iter().map(|s| s.len()).sum::<usize>()
    }));
}

Eight threads, eight reads, zero writes — and they still run one at a time. For a config that’s read on every request and updated once an hour, that’s a lot of wasted parallelism.

The fix: read() and write()

RwLock<T> has two acquire methods, and they map directly onto the two halves of the aliasing rule:

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use std::sync::RwLock;

let lock = RwLock::new(vec![1, 2, 3]);

// Many readers can hold a read guard at the same time.
{
    let r1 = lock.read().unwrap();
    let r2 = lock.read().unwrap();
    assert_eq!(r1.len(), 3);
    assert_eq!(r2.len(), 3);
}

// Exactly one writer at a time, with no readers alive.
{
    let mut w = lock.write().unwrap();
    w.push(4);
}

assert_eq!(*lock.read().unwrap(), vec![1, 2, 3, 4]);

read() hands back a RwLockReadGuard that derefs to &T. write() hands back a RwLockWriteGuard that derefs to &mut T. Both release on drop. The whole point: any number of read() guards can be alive at once, as long as no write() guard is.

The classic shape: Arc<RwLock<T>> with many readers

The pattern is the same Arc<_>-wraps-the-shared-thing shape as Arc<Mutex<T>>, but the parallelism story changes. Readers actually run at the same time:

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use std::sync::{Arc, RwLock};
use std::thread;

let cache: Arc<RwLock<Vec<u32>>> = Arc::new(RwLock::new(vec![10, 20, 30]));
let mut handles = Vec::new();

// 8 readers, all running concurrently.
for _ in 0..8 {
    let c = Arc::clone(&cache);
    handles.push(thread::spawn(move || {
        let g = c.read().unwrap();
        g.iter().sum::<u32>()
    }));
}

// One writer, runs alone.
{
    let c = Arc::clone(&cache);
    handles.push(thread::spawn(move || {
        let mut w = c.write().unwrap();
        w.push(40);
        0
    }));
}

let sums: Vec<u32> = handles.into_iter().map(|h| h.join().unwrap()).collect();
// Every reader saw either the pre-write or post-write state, never a torn one.
assert!(sums.iter().all(|&s| s == 60 || s == 100 || s == 0));

The point isn’t the assertion — it’s that the eight readers can interleave freely on real hardware. Swap in a Mutex and they’d be a stairstep.

The footgun: writer starvation

A reader-heavy workload can keep the lock in “shared” mode forever. A writer waiting on write() blocks every new reader from joining (on most platforms), but the current readers keep working — and as soon as one of them is done, if a new reader sneaks in before the writer is scheduled, the writer stays parked. The standard library’s RwLock does not promise any particular fairness policy, and historically the behavior varied per OS.

Two practical takeaways:

  1. Keep the write path short. Compute what you want to write outside the lock; take write() only to swap the result in.
  2. If you find yourself reaching for “give readers priority” or “give writers priority” knobs, you’ve outgrown std::sync::RwLock. Either restructure to publish snapshots through Arc::new swaps, or pull in parking_lot::RwLock which exposes fairness controls.

The other footgun: holding the read guard across a write

Same shape as the Mutex “hold the guard too long” bug, but uglier — because nested re-entry on the same thread will deadlock, not panic:

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let lock = RwLock::new(0u32);

let r = lock.read().unwrap();
// Some library calls back into us here and tries:
let mut w = lock.write().unwrap();  // deadlock: we still hold `r`
*w += 1;

RefCell would panic loudly with already borrowed. RwLock will silently park the thread, and you’ll see it only in a stack dump. When in doubt, drop the guard explicitly before any call you don’t control.

Going the other way: downgrade to keep reading what you just wrote

Once you’ve finished a write and want to keep reading the same value without a release/reacquire window, RwLockWriteGuard::downgrade is the atomic way across. Worth knowing about for the cache-refresh shape, where the writer thread immediately turns into a long-lived reader.

When to pick RwLock vs Mutex

Mutex<T> for short critical sections, mixed read/write workloads, or anywhere the per-operation cost of a lock matters. Cheaper per acquire, simpler mental model, no fairness surprises.

RwLock<T> when reads vastly outnumber writes and the read critical section is non-trivial — long enough that running them in parallel actually pays for the higher per-acquire cost. Read-only config lookups served on every request, periodically refreshed snapshots, anything shaped like “1000 readers, 1 writer per minute.”

If reads are short (a single field load) and contention is low, plain Mutex is often faster in practice — the extra bookkeeping in RwLock isn’t free. Measure before assuming the read-write split is a win.

#155 May 2026

155. Mutex<T> — Cross-Thread Exclusive Access, With a Guard Instead of a Panic

Yesterday’s RefCell<T> gives you &mut through &self on a single thread — and panics the moment a second borrow shows up. Mutex<T> is the same idea wearing a hard hat: it’s Sync, so it works across threads, and instead of panicking on contention it just blocks until the other holder is done.

The pain: RefCell is single-threaded, and panics on contention

RefCell<T> is !Sync. The moment you try to share one across threads, the compiler stops you:

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use std::cell::RefCell;
use std::sync::Arc;
use std::thread;

let shared = Arc::new(RefCell::new(0u32));
let s2 = Arc::clone(&shared);

thread::spawn(move || { *s2.borrow_mut() += 1; });
// error[E0277]: `RefCell<u32>` cannot be shared between threads safely

Even on one thread, RefCell will panic if a borrow_mut() clashes with a live borrow(). That’s fine for logic bugs you want to find loudly — useless for two real threads that genuinely both want to write.

The fix: lock() returns a guard

Mutex<T> is Sync (when T: Send), and its .lock() method takes &self, blocks until the mutex is free, and hands back a MutexGuard<'_, T>. The guard derefs to &mut T, and releases the lock when it drops:

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use std::sync::Mutex;

let m = Mutex::new(0u32);

{
    let mut g = m.lock().unwrap();   // blocks here if held; we're alone, so it's instant
    *g += 1;
    *g += 1;
}                                     // lock released as `g` drops

assert_eq!(*m.lock().unwrap(), 2);

The .unwrap() is there because lock() returns Result — see “Poisoning” below.

The classic: Arc<Mutex<T>> across threads

Mutex is the inside half. To share ownership across threads you wrap it in Arc — the thread-safe sibling of Rc (covered in Sunday’s morning bite):

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use std::sync::{Arc, Mutex};
use std::thread;

let counter = Arc::new(Mutex::new(0u32));
let mut handles = Vec::new();

for _ in 0..8 {
    let c = Arc::clone(&counter);
    handles.push(thread::spawn(move || {
        for _ in 0..100 {
            *c.lock().unwrap() += 1;
        }
    }));
}

for h in handles { h.join().unwrap(); }

assert_eq!(*counter.lock().unwrap(), 800);

Eight threads, a hundred increments each, eight hundred total — no torn writes, no races, because every increment runs while exactly one thread holds the lock.

The footgun: holding the guard too long

The single most common Mutex bug is leaving the guard alive across slow work. Anything between lock() and the guard going out of scope is serialized:

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// BAD — lock held for the whole block, including the slow call
let g = state.lock().unwrap();
if let Some(v) = g.cache.get(&key) {
    slow_network_thing(v);            // every other thread is blocked on us
}

// BETTER — get out what you need, drop the guard, then do the slow work
let v = state.lock().unwrap().cache.get(&key).cloned();
if let Some(v) = v {
    slow_network_thing(&v);
}

drop(g) works too if you can’t easily restructure. The mental model: the guard is a lease, keep it as short as you can.

Poisoning, and why .lock() returns Result

If a thread panics while holding the lock, the Mutex is poisoned. Future lock() calls return Err(PoisonError) so you can decide whether the data is still consistent. You can always recover the inner guard with .into_inner():

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use std::sync::{Arc, Mutex};
use std::thread;

let m = Arc::new(Mutex::new(vec![1, 2, 3]));
let m2 = Arc::clone(&m);

let _ = thread::spawn(move || {
    let _g = m2.lock().unwrap();
    panic!("oops");
}).join();                            // panic propagates, then mutex is poisoned

let mut g = match m.lock() {
    Ok(g) => g,
    Err(p) => p.into_inner(),         // we know our data is still fine
};
g.push(4);
assert_eq!(*g, vec![1, 2, 3, 4]);

For data where one panic mid-update really would leave things half-written, the Err is the signal to crash the whole component instead of papering over it.

When to pick Mutex vs RefCell vs RwLock

RefCell<T> for single-threaded interior mutability where contention is a bug. Panics loudly. Zero locking cost.

Mutex<T> when more than one thread needs to write — or might. Blocks instead of panicking. One holder at a time, readers and writers treated identically.

RwLock<T> (covered in this afternoon’s bite) when reads vastly outnumber writes and you want many readers to proceed in parallel. Pricier per-op than Mutex, but the parallelism wins for read-heavy workloads.

149. OnceLock::wait — Block a Thread Until Another One Initializes the Value

You have one thread loading a config and a handful of workers that can’t start until it’s ready. OnceLock::wait blocks until the value lands — no Condvar, no Mutex, no spin loop.

OnceLock<T> is a write-once cell: any number of threads can race to set it, but only the first wins. The usual reader API is get, which returns None until something has been stored:

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use std::sync::OnceLock;

let cell: OnceLock<u32> = OnceLock::new();
assert_eq!(cell.get(), None);
cell.set(42).unwrap();
assert_eq!(cell.get(), Some(&42));

That’s fine when the reader can keep working without the value. But what if the reader genuinely needs it now? Before Rust 1.86 you’d reach for a Mutex<Option<T>> plus a Condvar, or spin in a loop calling get — both more code and more bugs than the problem deserves.

OnceLock::wait parks the calling thread until the cell is initialized, then hands back &T:

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use std::sync::OnceLock;
use std::thread;
use std::time::Duration;

static CONFIG: OnceLock<String> = OnceLock::new();

thread::scope(|s| {
    // Producer: pretend this is loading config from disk.
    s.spawn(|| {
        thread::sleep(Duration::from_millis(20));
        CONFIG.set("rustbites=on".into()).unwrap();
    });

    // Consumers: block until the producer is done, then read.
    for _ in 0..3 {
        s.spawn(|| {
            let cfg: &String = CONFIG.wait();
            assert_eq!(cfg, "rustbites=on");
        });
    }
});

Every consumer gets back the same &StringOnceLock only ever holds one value, so the borrow is shared and lives as long as the cell does. No cloning, no Arc wrapping.

wait plays nicely with the existing init helpers. If you have a fallible initializer that some threads might run and others just want to await, mix get_or_init with wait:

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use std::sync::OnceLock;
use std::thread;

static GREETING: OnceLock<String> = OnceLock::new();

thread::scope(|s| {
    s.spawn(|| {
        // First thread here pays the cost; others get the cached value.
        GREETING.get_or_init(|| "hello, bites".into());
    });
    s.spawn(|| {
        // This thread doesn't care who initialized — just wants the value.
        assert_eq!(GREETING.wait(), "hello, bites");
    });
});

A few things worth knowing:

  • wait blocks forever if nobody ever calls set (or get_or_init succeeds). It’s a synchronization primitive, not a timeout — pair it with thread::spawn for a producer you actually control.
  • It’s &self, so any number of threads can wait on the same cell at once.
  • OnceLock<T> requires T: Send + Sync to be shared across threads, same as Arc.

For lazy-init that runs on first read, LazyLock is still the right tool. But when initialization happens elsewhere and other threads need to pause until it’s done, wait turns a Condvar dance into one method call.

#125 May 2026

125. RwLockWriteGuard::downgrade — Hand a Write Lock Off as a Read, Atomically

You took a write lock, updated the data, and now you only want to read. Dropping the write guard and re-acquiring as a reader leaves a window where another writer can slip in. downgrade closes that window.

The gap between releasing and re-acquiring

A common shape in read-heavy systems: a worker takes a write lock to refresh a cache, then wants to keep reading the value it just wrote. The straightforward version drops the writer and grabs a reader:

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use std::sync::RwLock;

let cache = RwLock::new(0);

let mut w = cache.write().unwrap();
*w = 42;
drop(w); // <-- another writer can grab the lock here

let r = cache.read().unwrap();
assert_eq!(*r, 42);

Between drop(w) and cache.read() the lock is released. On a busy system, another writer can land in that hole and replace your 42 with something else before your reader sees it.

downgrade is atomic

Stabilized in Rust 1.92, RwLockWriteGuard::downgrade consumes the write guard and returns a read guard — no release, no reacquire. The transition is atomic, so no other writer can sneak in:

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use std::sync::{RwLock, RwLockWriteGuard};

let cache = RwLock::new(0);

let mut w = cache.write().unwrap();
*w = 42;

// Atomically: write lock -> read lock. No window.
let r = RwLockWriteGuard::downgrade(w);
assert_eq!(*r, 42);

Other readers waiting on the lock can wake up immediately, while the value you just published is guaranteed to still be 42 when you read it back.

A real shape: refresh-then-publish

The pattern shows up wherever one thread mutates state and then turns into a long-lived reader of the same state — config reloads, cache refreshes, snapshot publishers:

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use std::sync::{Arc, RwLock, RwLockWriteGuard};
use std::thread;

let snapshot: Arc<RwLock<Vec<u32>>> = Arc::new(RwLock::new(vec![]));

let writer = {
    let snapshot = Arc::clone(&snapshot);
    thread::spawn(move || {
        let mut w = snapshot.write().unwrap();
        w.extend([10, 20, 30]); // expensive build

        // Downgrade so readers can fan in immediately,
        // and so we keep reading the value we just wrote.
        let r = RwLockWriteGuard::downgrade(w);
        r.iter().sum::<u32>()
    })
};

assert_eq!(writer.join().unwrap(), 60);

Without downgrade, you’d either hold the write lock longer than necessary (blocking every reader) or release it and risk reading stale-or-clobbered data.

When to reach for it

Use downgrade whenever a thread finishes writing and immediately wants to read the same RwLock — especially in read-heavy workloads where you want other readers to fan in as soon as possible without losing the consistency of “I’m reading what I just wrote.” If you don’t need the read afterwards, plain drop is fine; if you do, downgrade is the only way to get there without a race.

#120 May 2026

120. OnceLock — Lazy Statics That Initialize on Your Schedule

LazyLock runs its initializer the first time anyone touches the value — fine when the inputs are baked in at compile time, useless when you only learn them at runtime. OnceLock is the same idea, but you decide when (and with what data) initialization happens.

The classic case: you want a global that’s expensive to build, and the data only exists after main starts — CLI args, env vars, a parsed config file. LazyLock can’t see those without baking the work into a closure that re-runs every test setup.

OnceLock solves it by separating creation from initialization:

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use std::sync::OnceLock;

static CONFIG: OnceLock<String> = OnceLock::new();

fn main() {
    // Initialize from real runtime data, exactly once.
    let cfg = std::env::var("APP_CONFIG").unwrap_or_else(|_| "default".into());
    CONFIG.set(cfg).unwrap();

    assert_eq!(config(), "default");
}

fn config() -> &'static str {
    CONFIG.get().expect("config not initialized")
}

set returns Err if the cell was already filled — you get to decide whether that’s a panic, a log line, or a no-op.

For the read-mostly path, get_or_init combines “is it set?” and “set it” into a single thread-safe call. Concurrent callers race; the winner runs the closure, everyone else waits and reads the result:

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use std::sync::OnceLock;

static GREETING: OnceLock<String> = OnceLock::new();

fn greeting() -> &'static str {
    GREETING.get_or_init(|| format!("hello, {}", "world"))
}

assert_eq!(greeting(), "hello, world");
assert_eq!(greeting(), "hello, world"); // cached, closure does not run again

When to reach for which: pick LazyLock when the initializer is self-contained and you’re happy with it firing on first touch. Pick OnceLock when you need to feed in runtime data — or when you want the option to ask “has this been set yet?” before triggering the work.